MOZIAH (Marcus Moziah Guerrier) is more than just an emerging pop artist -- he is a storyteller. The 23-year-old Haitian-American creative from central New Jersey has been surrounded by artistic inspiration from an early age, and that energy went on to fuel his own pursuits as he grew into adulthood. After watching his dad sing around the house as a kid, Guerrier sang in church choirs theater productions, and even played in a punk ska band in high school.
During his first week at NYU’s esteemed Tisch School of the Arts, MOZIAH received a bootleg copy of Logic from his roommate and began making beats between classes while he studied drama. At age 18 he started to release music under the name MOZIAH -- his middle name shared with Jamaican activist Marcus Garvey. With the help of his collaborators, MOZIAH wrote, co-produced and released his first album Dax Nextdoor in 2018, which gained hundreds of thousands of streams across platforms and was a "coming of age story about fear, love, and learning to fuck with yourself." Along with the album, MOZIAH co-directed two music videos with his childhood friends, Cinematographer Nicolas J Capra and director Tyler Crosby: “Can’t Stay In One Place” in 2018 and ”Skerred (feat. Still Gosling and AANI) in 2019. Last year MOZIAH self-produced and released Finessa Hudgens which included collabs with CamRus (Camrus Johnson, CW’s Batwoman), Carter Ace, and mau.
This past August, MOZIAH dropped hip-hop leaning ZYEBOI -- the first of two contrasting fraternal EPs. The second -- Sweetboy EP -- dropped in September and is a collection of love songs, released alongside a music video shot in Nintendo’s Animal Crossing which was promoted in partnership with top gaming brand HyperX. Strapped with an eclectic mix of influences and training in entertainment, MOZIAH strives to use music to tell true stories that KNOCK.
Anatomy of a Music/Gaming Integration: Case Studies
10/14/20, 4:00 PM
So you have a great idea for a music/gaming integration -- now what? Take a deep dive into successful integrations between music and video games or esports. We’ll take you directly to the sources, as the participants themselves describe the genesis of the concept, the creative process, challenges faced, lessons learned, and the integrations that they would like to see next.