Mondo.NYC Speaker

Phil Hill

Phil Hill

Attorney, Music Industry Practice, Covington & Burling LLP

Phil Hill is a copyright and media/entertainment attorney focusing on counseling, litigation, regulation, and transactions. Mr. Hill works with clients across a broad range of industries spanning traditional and digital media, including major record labels and music publishers, artists and songwriters, online music platforms, video game and metaverse companies, broadcasters, event producers, and investment firms. Mr. Hill was appointed Chair of the ABA Music and Performing Arts Committee and is active in educational efforts in copyright, media, and technology law, including teaching courses at Harvard, Berklee College of Music, New England Conservatory, and Carnegie Hall. Mr. Hill has extensive professional experience in the music industry, including nearly a decade as a professional audio engineer in music, television, film, and advertising.

Music Litigation Update

10/15/21, 7:00 PM

From the recording studio to SDKs to virtual worlds and NFTs, litigants and courts are delving more deeply and broadly into novel applications of copyright at the intersection of music and technology. This panel of established litigators will distill recent developments in music litigations, and discuss risk assessment and enforcement strategies in this dynamic and evolving music ecosystem.

Anatomy of a Successful Music/Gaming Integration

10/13/21, 4:00 PM

This panel will take a deep dive into recent successful integrations between music and video games/esports. Hear firsthand accounts from our panelists as they take you from the genesis of the concept, through the creative and development process, to the challenges faced and lessons learned. Learn how professionals define and measure successful integrations, and explore potential opportunities.

Anatomy of a Music/Gaming Integration: Case Studies

10/14/20, 4:00 PM

So you have a great idea for a music/gaming integration -- now what? Take a deep dive into successful integrations between music and video games or esports. We’ll take you directly to the sources, as the participants themselves describe the genesis of the concept, the creative process, challenges faced, lessons learned, and the integrations that they would like to see next.