top of page

Mondo.NYC Speaker

20200608_165450.jpg
Simon J. Frankel

Simon J. Frankel

Partner, Covington & Burling LLP

Simon Frankel is a partner at Covington & Burling LLP, based in the firm’s San Francisco office. He specializes in complex civil disputes and copyright and trademark litigation, with an emphasis on the technology and consumer products sectors. He is co-chair of Covington’s Copyright and Trademark practice group and Managing Partner of the firm’s San Francisco office.

In addition to his litigation practice, Simon assists clients on a range of digital copyright and computer access issues, anti-counterfeiting efforts, and policy work before the U.S. Copyright Office.

He is also a recognized authority in the field of art law, where he has handled disputes involving cultural property claims, title issues, moral rights claims, and resale royalties and also advised on a range of fine art transactions. He teaches a class on Art and the Law at Stanford Law School.

The Restatement of Copyright: What You Need to Know

10/15/21, 9:00 PM

The American Law Institute’s Restatement of Copyright project has garnered unprecedented attention from practitioners, scholars, the RIAA and NMPA, the Register of Copyrights, and even members of Congress. In this session, we will explore the Restatement project and its implications. Panelists will include members of the advisory group for the Restatement Project and will offer a range of perspectives and insights.

CLE: Exploring the Convergence of Music, Video Games and Esports: Novel Issues in an Emerging Virtual World

10/16/20, 7:00 PM

Creative partnerships and integrations are proliferating between the music, video game and esports worlds, a trend more dramatic in the pandemic world. The music industry continues to look for new ways to distribute music and promote artists, particularly in a virtual environment. And video game companies and esports leagues/teams continue to look for ways to promote themselves and drive user participation and viewership. Virtual events, concerts and tours, artist partnerships and other integrations with the gaming world will only continue to grow. This panel will explore the novel issues this convergence presents, including the latest developments in the use and licensing of intellectual property and likeness rights, considerations around technology integration, and data collection.

bottom of page